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Champion matchup data is under development
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Rumble was released on April 27, 2011. Players could purchase them with Riot Points or Blue Essence as soon as it dropped in-game.
Rumble is primarily played in the Top lane and falls under the Fighter class. The champion's kit and playstyle make them most suited for it, where they can maximize their impact throughout the game.
Currently, there are 6 Rumble Skins available in the game. This includes all cosmetic variants released since their launch, the base skin is not included.
Rumble costs 2,400 Blue Essence or 880 Riot Points. You can purchase them from the in-game store using either currency. Blue Essence is earned through the battle pass and disenchanting champion shards, while Riot Points require real money to obtain.